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But is it Art? -- Technology and Art
EDU S121

Course Information

Description

We explore the intersection of technology and art to investigate the evolving nature and purposes of art. Is AI art really art? Is the algorithm that generated the work the artist, or is it merely a tool that a human artist uses? Virtual reality art uses computers to generate interactive environments that enable immersive experiences. Are the virtual environments art? Who/what is the artist? Does the participant qualify as a collaborating artist, since the experience is a product of the interaction between the participant and the environment? What of natural environments? Might someone frame a bit of nature in such a way that it can be experienced as art? Who or what is the artist then? Should art foster entertainment, understanding, enlightenment? How does education for the arts help us to address such questions?

School Graduate School of Education
Credits 4
Cross Reg

Available for Harvard Cross Registration

Department Education
Course Component Regular Course
Instruction Mode In Person
Subject Education
Grading Basis HGSE Student Option (Letter Graded, Sat/Unsat)
Learning Goals <p>Students learn how the arts advance understanding and how education enables the arts to do so. They will learn how education in and for the arts enables both artists and audiences to access increasingly wide ranges of cognitive and affective experiences, how the arts afford access to and appreciation of the deliverances of different points of view, how encounters with the arts can foster both social/emotional and purely cognitive learning.&nbsp;&nbsp;They will learn to address issues concerning cognitive, moral, and legal responsibility at the intersection of art,and technology. Students will be better equipped to consider what roles education for the arts should play in education.</p>
Career Focus This course should be valuable for students interested in art education, in technology, creativity and the arts, in innovative museum practices, in the roles technology and the arts might play in education broadly conceived.